Videogames Introduction Whenever the issue of the benefits and harms of videogames has been brought up

Videogames

Introduction

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Whenever the issue of the benefits and harms of videogames has been brought up, the responses are always controversial. The importance of this subject is derived from its popularity amongst the masses, most significantly in children of the ages of 11-16. If these children are going to make up the next generation, it is imperative that we investigate the effects they have. The incentive people have to play videogames stem from the idea that they are real-life simulations from the graphics and sound to the interactivity. In addition to this, the game developers are employing a new strategy in order to attract customers: they claim, while backed up by doctors and researchers, that they have medical benefits. This is in the midst of research and claims linking videogames with violence, crime, photosensitive epilepsy, headaches, hallucinations, nerve and muscle damages and even obesity in the long run. While it is confirmed that long hours spent playing videogames could cause Repetitive Strain Injury, this would apply to almost any other activity which involved computers and the television.

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